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Description: (PRESTIGE CLASS) The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Unlike the blackguard, the assassin is not evil due to devotion to an evil power, but rather due to a complete lack of morals or ethics.

Hit dice: d6

Proficiencies: simple weapons, light armor

Skill points: 4 + int modifier

Skills: appraise, bluff, craft armor, craft trap, craft weapon, disable trap, heal, hide, intimidate, listen, lore, move silently, open lock, pick pocket, search, set trap, spot, tumble, use magic device

Unavailable feats: brew potion, craft wand, curse song, deflect arrows, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization
These general feats cannot be selected when taking a level of assassin.

Primary saving throw(s): reflex

Base attack bonus: +3/4 levels

Requirements[]

To qualify as an assassin, a character must fulfill all of the following criteria:

Alignment: any evil

Skills: hide 8 ranks, move silently 8 ranks

Level progression[]

Lvl BAB Saves Feats HP range Poison save Death attack
Fort Ref Will
1st +0 +0 +2 +0 use poison 3-6 - 1d6
2nd +1 +0 +3 +0 ghostly visage, uncanny dodge I, poison save   6-12 +1 1d6
3rd +2 +1 +3 +1 9-18 +1 2d6
4th +3 +1 +4 +1 12-24 +2 2d6
5th +3 +1 +4 +1 darkness, uncanny dodge II 15-30 +2 3d6
6th +4 +2 +5 +2 18-36 +3 3d6
7th +5 +2 +5 +2 invisibility 21-42 +3 4d6
8th +6 +2 +6 +2 24-48 +4 4d6
9th +6 +3 +6 +3 improved invisibility 27-54 +4 5d6
10th   +7 +3 +7 +3 uncanny dodge III 30-60 +5 5d6

Tip: becoming an Assassin[]

Epic Assassin[]

The epic assassin is capable of sliding from shadow to shadow; lying in wait until his target is vulnerable, then striking like a cobra, leaving only a cold corpse behind.

Hit die: d6

Skill points: 4 + int modifier

Bonus feats: The epic assassin gains a bonus feat every four levels. In other words, at levels 14, 18, 22, 26, and 30.

Epic bonus feats: epic reflexes, epic skill focus (hide, move silently only), great dexterity, improved combat casting, improved sneak attack, self concealment, superior initiative

Unavailable epic feats: automatic quicken spell, automatic silent spell, automatic still spell, bane of enemies, construct shape, dragon shape, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved spell resistance, improved stunning fist, lasting inspiration, mighty rage, outsider shape, planar turning, terrifying rage, thundering rage, undead shape
These epic general feats cannot be selected when taking a level of assassin.

Epic Assassin level progression[]

  Lvl   Feats HP range Poison save Death attack
11th 33-66 +5 6d6
12th 36-72 +6 6d6
13th 39-78 +6 7d6
14th bonus feat 42-84 +7 7d6
15th 45-90 +7 8d6
16th 48-96 +8 8d6
17th 51-102 +8 9d6
18th bonus feat 54-108 +9 9d6
19th 57-114 +9 10d6
20th 60-120 +10 10d6
21st 63-126 +10 11d6
22nd bonus feat 66-132 +11 11d6
23rd 69-138 +11 12d6
24th 72-114 +12 12d6
25th 75-150 +12 13d6
26th bonus feat 78-156 +13 13d6
27th 81-162 +13 14d6
28th 84-168 +14 14d6
29th 87-174 +14 15d6
30th bonus feat 90-180 +15 15d6

Special[]

Death attack: improves by +1d6 every two levels after 9th.

Poison saving throws: an additional +1 for every two class levels after 10th on the assassin's saving throws against poison.

Notes[]

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