Description: (PRESTIGE CLASS) The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Unlike the blackguard, the assassin is not evil due to devotion to an evil power, but rather due to a complete lack of morals or ethics.
Hit dice: d6
Proficiencies: simple weapons, light armor
Skill points: 4 + int modifier
Skills: appraise, bluff, craft armor, craft trap, craft weapon, disable trap, heal, hide, intimidate, listen, lore, move silently, open lock, pick pocket, search, set trap, spot, tumble, use magic device
Unavailable feats:
brew potion, craft wand, curse song, deflect arrows, divine might, divine shield, extra music, extra turning, lingering song, quicken spell, scribe scroll, spell focus, weapon specialization
These general feats cannot be selected when taking a level of assassin.
Primary saving throw(s): reflex
Base attack bonus: +3/4 levels
Requirements[]
To qualify as an assassin, a character must fulfill all of the following criteria:
Alignment: any evil
Skills: hide 8 ranks, move silently 8 ranks
Level progression[]
Lvl | BAB | Saves | Feats | HP range | Poison save | Death attack | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | +0 | +0 | +2 | +0 | use poison | 3-6 | - | 1d6 |
2nd | +1 | +0 | +3 | +0 | ghostly visage, uncanny dodge I, poison save | 6-12 | +1 | 1d6 |
3rd | +2 | +1 | +3 | +1 | 9-18 | +1 | 2d6 | |
4th | +3 | +1 | +4 | +1 | 12-24 | +2 | 2d6 | |
5th | +3 | +1 | +4 | +1 | darkness, uncanny dodge II | 15-30 | +2 | 3d6 |
6th | +4 | +2 | +5 | +2 | 18-36 | +3 | 3d6 | |
7th | +5 | +2 | +5 | +2 | invisibility | 21-42 | +3 | 4d6 |
8th | +6 | +2 | +6 | +2 | 24-48 | +4 | 4d6 | |
9th | +6 | +3 | +6 | +3 | improved invisibility | 27-54 | +4 | 5d6 |
10th | +7 | +3 | +7 | +3 | uncanny dodge III | 30-60 | +5 | 5d6 |
Tip: becoming an Assassin[]
Epic Assassin[]
The epic assassin is capable of sliding from shadow to shadow; lying in wait until his target is vulnerable, then striking like a cobra, leaving only a cold corpse behind.
Hit die: d6
Skill points: 4 + int modifier
Bonus feats: The epic assassin gains a bonus feat every four levels. In other words, at levels 14, 18, 22, 26, and 30.
Epic bonus feats: epic reflexes, epic skill focus (hide, move silently only), great dexterity, improved combat casting, improved sneak attack, self concealment, superior initiative
Unavailable epic feats:
automatic quicken spell, automatic silent spell, automatic still spell, bane of enemies,
construct shape, dragon shape, epic spell penetration,
epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust,
epic weapon specialization, great smiting,
improved ki strike 4, improved ki strike 5,
improved spell resistance, improved stunning fist,
lasting inspiration, mighty rage, outsider shape,
planar turning, terrifying rage, thundering rage, undead shape
These epic general feats cannot be selected when taking a level of assassin.
Epic Assassin level progression[]
Lvl | Feats | HP range | Poison save | Death attack |
---|---|---|---|---|
11th | 33-66 | +5 | 6d6 | |
12th | 36-72 | +6 | 6d6 | |
13th | 39-78 | +6 | 7d6 | |
14th | bonus feat | 42-84 | +7 | 7d6 |
15th | 45-90 | +7 | 8d6 | |
16th | 48-96 | +8 | 8d6 | |
17th | 51-102 | +8 | 9d6 | |
18th | bonus feat | 54-108 | +9 | 9d6 |
19th | 57-114 | +9 | 10d6 | |
20th | 60-120 | +10 | 10d6 | |
21st | 63-126 | +10 | 11d6 | |
22nd | bonus feat | 66-132 | +11 | 11d6 |
23rd | 69-138 | +11 | 12d6 | |
24th | 72-114 | +12 | 12d6 | |
25th | 75-150 | +12 | 13d6 | |
26th | bonus feat | 78-156 | +13 | 13d6 |
27th | 81-162 | +13 | 14d6 | |
28th | 84-168 | +14 | 14d6 | |
29th | 87-174 | +14 | 15d6 | |
30th | bonus feat | 90-180 | +15 | 15d6 |
Special[]
Death attack: improves by +1d6 every two levels after 9th.
Poison saving throws: an additional +1 for every two class levels after 10th on the assassin's saving throws against poison.
Notes[]
- Requires Shadows of Undrentide.